Character


Fighter

Fighters' roles are to attack barehanded. The fighters use their hands and feet as the center to attack the enemies. One can focus to grow in the direction of sorcery fist or solid fist fighter. Fighters' technique requires less time to summon energy but strike out within a short time. They are the most agile among all characters. Major in [fist] is fast but its power become relatively slow. In contrast, if one major in [leg], the speed might be slow but its power is relatively stronger. Fist emphasized on [sorcery] is slow but with explosive power.




Swordsman

Swordsmen are representation of classic fighters; good at close contact fight with great strength and effective attacks. Characters that choose either sword or knife will grow in different direction and skill. Using [Swords] produce greater strength and dexterity since swords possesses higher strength and agility values. Swords have better defense and higher hit rate, however, it's weaker in attack compare to [knives]. As one matures, it enables one to develop into versatile skills. Using [Knife], the key to maximize the weapon's fatality rate is to assign all points to strength. Initial stage of using knives can be arduous because of its low dexterity, high miss rate and weaker defense.


Archer

Like all typical Archers, they are good at long distance attack. Compared to swordsmen, archers are weaker but better attackers. Like Swordsmen, they either use long bow or short bow. For beginners, Short bows produce higher minimum harm while long bows produce maximum harm when they attain higher levels .Archers are agile, strong defender who seldom miss.





Sorcerer

Sorcerers’ roles are similar to those magicians. They have stronger auxiliary healer role and use weapons of swordsmen. They can choose the following roles: using spear as their main weapon, using mainly sorcery or an auxiliary role Sorcerers can use either spear or rod. Using spears produce maximum physical damage while spells cannot be used. Using rod produce lower physical damage, but various assault/ defensive spells are allowed. Spears and Rods have distinct characteristics and differences. For beginners these characters are the hardest to master among all four.

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